This is an older Project I wanted to share where I worked in 3ds max.
I made a concept first made a lowpoly then sculpted all the wooden details etc in Z brush and then baked everything in Substance Painter and textured it as well. I did change the metall part quite a few times during the project, looking back I´m not still not completely sure about the metall details but I am very satisfyed with the wooden details.
I also made two different renders with different colored light to determine which one I like better.
The low-poly version of the model