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Wooden Shield

This is an older Project I wanted to share where I worked in 3ds max.
I made a concept first made a lowpoly then sculpted all the wooden details etc in Z brush and then baked everything in Substance Painter and textured it as well. I did change the metall part quite a few times during the project, looking back I´m not still not completely sure about the metall details but I am very satisfyed with the wooden details.
I also made two different renders with different colored light to determine which one I like better.

One of the two renders I made.

One of the two renders I made.

The first concept.

The first concept.

The low-poly version of the model

Here you can see, the details I added in ZBrush

Here you can see, the details I added in ZBrush

Second render I made with a cooler light, but I think that I prefer the warmer light.

Second render I made with a cooler light, but I think that I prefer the warmer light.